The Shadow Rift

XP Report 12/08/10

XP Report

  • Roleplaying Rewards (2145XP)
  • The Heart of the Maze (2015XP)
  • Meeting in the Wasteland (1533XP)

Experience points earned this session: 5693

  • Total XP for campaign: 76090
  • Current level after game: 16
  • XP to next level: 6910

Roleplaying Rewards (2145)

  • The Maze of Shattered Souls (1320 XP)
  • Jumping into the Shadow Plane (825 XP)

The Heart of the Maze (2015 XP)

  • Zathasram, Emerald Claw Sheperd x1 (520 XP)
  • Goristro x1 (1040 XP)
  • Shattered Souls x12 (455 XP)

Meeting in the Wasteland (1533 XP)

  • Death knight x1 (533 XP)
  • Abyssal ghouls x2 (467 XP)
  • Sword wraiths x2 (533 XP)
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Bonus Points!
Rules for BP's

BP Awards

During the game BP’s (Bonus Points) are rewarded at the DM’s discretion for thefollowing:

  • Daring acts
  • Roleplaying creatively
  • Acing skill challenges
  • Being awesome

BP Usage

BP’s come in +1 BP and +2 BP chips and are used to add that number to any roll you wish.

  • +1 BP chips may be used before or after a roll
  • +2 BP chips may only be used before a roll

If you declare the use of a +2 BP chip before a roll, it is added to the roll’s “natural” value turning a 19 into a crit!

You may hold as many BP chips as you like but you can only use one per roll, in other words, they do no stack.

BP Awards at the end of the game

At the end of the game the group gets to hand out a +2 BP chip and a +1 BP chip to anyone one or two people in the group. It’s completely up to the group who gets the two chips and why they are awarded them. It could be they are the ones that killed the most minions in a single blow, pissed off the GM the most, roleplayed the best, someone brought food, or just to cheer Travis up when he’s rolling badly again.

The only rule in this is you should not vote for yourself when deciding who gets the bonus BP.

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XP Report 11/22/10

XP Report

  • Roleplaying Rewards (4500XP)
  • Carrion Trive Attack! (1292XP)
  • Maze Entrance (1647XP)
  • Mazeway (1375XP)

Experience this session: 8814

  • Experience Points to date: 70397
  • Level up!

Roleplaying Rewards (4500)

  • The Labyrinth (4500 XP)

Carrion Trive Attack! (1292 XP)

  • Carrion Tribe Sakah hunter x1 (167 XP)
  • Carion Tribe plaguebearers x3 (625 XP)
  • Carrion Tribe degenerates x8 (500 XP)

Maze Entrance (1647 XP)

  • Rakshasa warriors x3 (780 XP)
  • Rakshasa archers x2 (520 XP)
  • Rakshasa Aassassin x1 (347 XP)

Mazeway (1375 XP)

  • Immolith x1 (250 XP)
  • Abyssal Eviscerators x3 (625 XP)
  • Abyssal miasma x1 (250 XP)
  • Acidic pools x1 (250 XP)
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XP Report 11/17/10

XP Report

  • Roleplaying Rewards (3000XP)
  • Emerald Agents (1583XP)

XP Total: 4583

  • Experience Points to date: 61583

Roleplaying Rewards (3000)

  • On the Scent (3000 XP)

Emerald Agents (1583 XP)

  • Kurik, Emerald Claw Marshal x1 (500 XP)
  • Emerald Claw Agents x8 (500 XP)
  • Abyssal Ghouls x2 (583 XP)
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The Maze of Shattered Souls
11/22/2010 Game Summary

The Labyrinth

  • The group found the labyrinth that housed the Maze of Shattered Souls.
  • The group encountered an even more intense uneasy feeling that Voltaire remembered having when they first met The First.
  • Since the group could get a restful sleep in the labyrinth, they decided to forgo sleep and push on.
  • The first obstacle they faced was a massive chasm that Voltaire flew across Balik Boondoggle and a rope so the rest of the party could get across. Gate was the last one across and used the rope to swing across. He made it across but slammed into the side of the cliff.
  • The next obstacle the group encountered was a lava flow that the group had to inch across. Balik attempted to ride Gate across but failed and burned himself. Voltaire used his ice magic to cool the flow which made it more bearable.
  • The group next encountered a large open area that had flame jets randomly erupt from the ground. Landon noticed a foul smell and a distinctive sound come before the flame spurts and warned the group. Even with this warning, the group still had a very difficult time getting through this area.
  • During that day, a native group attacked the group. Each of these natives carried a disease called the Filthy Plague that Balik and Phaetari both caught and experienced its worst stages.
  • The final obstacle the group experienced was a massive landslide. Landon used his angelic protector to carry the group over the land slide.
  • Finally, that night, the group founded the entrance to the Maze of Shattered Sould.

The Maze of Shattered Souls

  • The group found members of Emerald Claw waiting outside the maze. The two forces attacked each other and the group came out victorious.
  • Voltaire questioned ones of the members.
    • He knew nothing of Meglan of The First
    • He spoke of an artifact that they already controlled in the maze
    • He said they were too late, they would cover the earth in darkness.
    • He said he knew whereAsh was but would only tell the group if they let him go.
    • Voltaire felt he was lying or would betray the group and trapped him in stone before he gave up Ash’s location.
  • Inside the maze the characters found several demons wandering the maze that and attacked the group.
    • Balik bravely ventured into a large pool that turned out to be a large pool of acid that could be used to teleport from room to room.
    • Hammurabi of the Black Blade found a strange cloud of mist that his demon spawn was immune to but he was not. The cloud forced him to attack his allies and wander in random directions.
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Journey to the Maze Inside the Labyrinth
11/17/2010 Game Summary

At Foundry

  • All the characters received a broken message from Ash followed by an ominous message from his ring the next day.
  • The characters all met at Foundry to discuss their options
  • Mainspring and Voltaire relentlessly discussed plans for an airship.
  • The group met Balik Boondoggle, a Kender from another world, and Landon, Phaetari’s new replacement.
  • Balik found a map with Ash’s ring pointing to a location inside the Demon Wastes
  • The group decided to follow the map in order to find Ash.

Festering Holt is a festering holt.

  • After finding little in Merylswarrd the group traveled through the mountains to Festering Holt, a small town inside the Demon Wastes
  • There, the group found The Emerald Claw clan Ash was apparently investigating.
    • The Emerald Claw is a sect of Druids determined to cover the world with shadow
  • By questioning a local Sea Hag and a vagrant half-orc the group learned that the Emerald Claw was going to The Maze of Shattered Souls.
    • The Maze of Shattered Souls is located somewhere inside of the labyrinth, a series of ever changing twisting canyons meant to keep foolish adventurers out and evil things in.
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The Days Before the Game

Here’s a quick rundown of everything that is happening before the game actually starts.

Day 0

  • Late into the night Ash’s ring sends the following message that is full of static and appears to be missing some words: I’ve found evidence…in trouble in…North…help…”

Day 1

  • Mainspring is, more than anything, annoyed that something he made isn’t working right. He’ll send out a message asking everyone if they heard any more of Ash’s message than he did, and seeing if they want to meet up and try to find Ash- the message came from north of Foundry so if everyone else is south they could meet up there and proceed. Plus then he can show off his work from the past 5 years. He’s very proud of it.
  • Voltaire‘s reply via the message ring comes through in a disinterested tone _"Yeah I got part of Ash’s message. Something about evidence and trouble up north.“_ Then his tone picks up noticeably _”So Mainspring, since I got you on the line, how feasible would say it would be to convert a ship into an airship?"_
  • Mainspring, both his curiosity and sense of competition with gnomes suddenly piqued, recharges the daily power on his ring and asks Voltaire for a long list of specifications on the ship in question- dimensions, composition, weight, desired functionality, etc.
  • Phaetari’s ring sends a message saying that her message from Ash was unclear too and that she and her guardian are on their way to Foundry.
  • Ash’s ring sends the following message: “Thanks for inviting me to your city! That’s awfully courteous of you, all things considered. I’m certainly interested in seeing your work. I’m sure I’ll be seeing you soon, thanks to this ring.”
  • Hammurabi’s ring sends the following message: “I hate to be the dark cloud upon this auspicious reunion but your city does not sound like a safe place to meet. In three days look to the skies and you will see Shaheen (my hawk) circling the skies. He will be carrying a message for any members of the party that he recognizes. He has been instructed to come to only those that he knows. This is the last you will hear from me on this ring. I am now removing it to a safe location. Three days!”
  • After receiving Hammurabi’s message, the group lost contact with the ring and can no longer tell his direction.
  • Gate‘s ring sent the following message: "the city is perfectly safe… I’m always at the Gate… get Gate is at the Gate…"
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What happened since last game

The world knows very little of what actually happened last game. As far as most people know, The First (Meglan Melamie) never existed and it was The Evil (Hatred) that started the war. For the people that want to be known, people know your names but they assumed you had a final showdown with The Evil and, with Teabob’s help, ended the war.

Over the past five or so years nothing on a world scale has happened and it’s been all around peaceful.

  • The events of last game happened about five years ago.
  • The Veil was lifted and the Elves are in the world again
  • With the help of Mainspring, Gate, and Leona the Warforged have their own nation and own people.
    • There has been some resistance to the nation and there is an established group that is openly against the nation forming. For the most part people are alright with it, but there are groups that believe seeing the Warforged as a people is an abomination.
  • Pirate activity has increased dramatically in the west…
  • There’s a new mercenary/assassin’s guild that popped up overnight. They aren’t exactly evil but they aren’t good either. They often take care of big things that would give all of you trouble but they charge huge fees and often extort people. If the people don’t pay, they let go or redo whatever they undid or captured.
  • Evil and good are common parts of the world now but overall everything has been in balance.
  • After the Elves took control of Meglan, nobody knows where she is or what her status is.
  • You have been able to keep track of each other with the rings. They let you track people when the ring is on and communicate (the stone blinks as if it’s an answering machine message).
    • Ash has been out of contact for some time now (probably about a year).
  • Teabob was credited with a large amount of the work done to end the way with The Evil and has since become a houehold hero.

Feel free to add adventure log posts with what your characters have been up to the past five years! You’re more or less some of the strongest people in the world at the moment so have fun.

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Meglan's History

As told by Duedras at the end of The Doomsday Clock

The Creation

Little is known about Meglan Melamie, or The First as she is sometimes known. What is known is she was the first being created by the gods. During her creation, Hatred, or The Evil, wanted her under his control and put more of his power into her, corrupting her.

Her power grew at an alarming rate and she soon yearned for Hatreds power and sought to destroy him. Succeeding at her first attempt at killing a god, she then set her eyes on Cassandra, The Light. With her own power and the godly power she stole from Hatred she destroyed Cassandra nearly effortlessly. Duedras, The Balance, peered into the future and saw his own demise and the fall of the world they had worked so hard to create. His only option was to take drastic measures and change the past.

At the point of Meglan’s creation when time began, he informed the gods of her power and Hatred’s treachery. The gods fearing for themselves and their newly created world immediately killed her and started creation of a new being.

But history has a way of fixing itself and a demon observed the event.

With the gods working on their new creation the demon resurrected Meglan and thus created the demon race, the Vashar. The demon told Meglan of Duedras’ meddling and so Meglan once again began to build her power. After an unknown amount of years, the Vashar race thrived in secret and built an army that would destroy The Balance and anything else that stood in their way.

The First War

Meglan led her new army against Duedras and nearly crushed him. Only by the sacrifice of several lesser gods was he able to survive and ask his brother and sister, Hatred and Cassandra, for help. With the combined effort of Cassandra, Hatred, and Duedras they were able to subdue Meglan and push back the Vashar.

The gods feared that she might build her power again and banished her soul to The Abyss. Content that she could never escape, the gods went their own ways and Meglan was not heard from again for thousands of years.

The Return

After thousands of years of quiet the gods thought Meglan could not return until one day a portal to the Abyss opened and Meglan stepped out followed by an army of umbral blots. Meglan immediately had the umbral blots erase existence erasing the gods followers and robbing them of their power.

What followed was a one hundred year war where the gods once again joined forces. Angels, devils, and mortals fought alongside to right the chaos that was happening on every plain of existence. Meglan knew she could will herself out of the Abyss and knew nothing else could. She knew no matter where the gods sent her soul she would still exist and still return.

During the war Meglan sought to reestablish contact with The Vashar to allow her to fight on multiple fronts. It was at this time that Hatred created a devil, Torment, that could enter the minds of others and subdue them and unknown to the gods possibly even control them.

While fighting through Hell, Hatred took the opportunity to have Torment slip in. Torment entered her mind and subdued her. Meglan fell and her control over the umbral blots was lost. With nothing to control them the umbral blots faded back into the Abyss and the war seemed to be over.

The gods created a plane of existence, The Shadow Plane, that not even they could leave normally. They created this plane as a prison and closely guarded the keys. Meglan’s soul was imprisoned in a small stone and placed inside the Shadow Plane. The other gods begrudgingly allowed Torment to stay inside her mind.

The War of the Phoenix

Once again, all was quiet on the planes for a thousand years and Meglan seemed completely subdued. Hatred began a plan that would put him in control of the multiverse and that plan involved controlling Meglan. Behind the gods back he entered the shadow plane and released Meglan.

After thousands of years in her head, Torment had complete control over Meglan. Hatred took his new puppet and made her a general in his army as he began to attack Cassandra’s and Duedras’ followers. All seemed to be going well for Hatred but unknnown to him the time in the material plane seemed to lessen his control over Meglan.

While she did not realize her true potential, her rebellious spirit came out and she turned on Hatred. She hungered for power and betrayed Hatred. In what was to be the final battle between Hatred’s and Cassandra’s forces she struck. Using the power she collected from The Phoenix she raised a mountain and dropped it on both armies. Both armies were instantly killed and she assumed control over the material plane for the next several years.

The gods used what little power they had left to influence a group of adventurers. The group was able to amass an army that attacked Meglan. While many were lost the army distracted Meglan and the gods appeared before her. They opened a portal to the Shadow Plane that sucked them and everything near them, trapping them all.

Meglan once again was trapped, or so they thought.

The Fallen Paladin

After hundreds of years of being active in the Shadow Plane, Meglan found a small hole that could communicate with the outside world. Still not knowing who she really was, she only sought release from the torture of being in the Shadow Plane and wanted to die. She was able to call out to a paladin who listened to her plea.

Meglan knew she couldn’t leave the shadow plane and couldn’t die while in the shadow plane. She told the paladin, Solisar, that in exchange for her death she would destroy the shadow plane letting every soul she had imprisoned there die. Solisar decided her plea was genuine and agreed to help her. He allowed Meglan to enter his mind and control him.

Using Solisar she created a door into the shadow plane. The adventurers who trapped so many years earlier were sent to investigate the door and got sucked into the shadow plane. There, they met Meglan where she informed them of her plan. She also informed them that the chosen of Hatred, Kazool, was imprisoned there. She told them that he planned to leave this plane too but was going to destroy everything to do it.

Hatred died on the way to the shadow plane where his soul was trapped. With his god fallen Kazool’s only option was to destroy everything. His plan was to crash the negative energy plane into the shadow plane destroying every plane the shadow plane touched, including the material plane.

Meglan said she didn’t care how she died but decided to atone for her past acts. Trapped, they had little choice.

The adventuring group had a small window of opportunity to destroy the shadow plane, stop Kazool, and still escape before everything in the shadow plane was destroyed. With the ritual in motion Meglan agreed to stop Kazool long enough for the adventuring group to escape while the ritual completed.

Meglan was able to stop Kazool and moments before the ritual completed she saw the door to the material plane closing. The influx of power sparked something in her and she remembered who she was and her past. She wanted to live again. Moments before everything in the shadow plane was destroyed forever, she escaped.

The Return

With her memory in tact, Meglan immediately waged war upon the world. Her anger clouded her judgment and she attacked without a plan and without mercy. Not being at full power she wasn’t able to wage war upon the gods but she was still strong enough to viciously kill everything she saw on the mortal on the plane.

The gods were still weakened from their imprisonment in the shadow plane too and were able to do little to help. They once again asked the adventurers to do what they could to stop her. Weakened, they were able to kill her but she quickly returned. She wasn’t at full power but she remembered how to survive and will her soul back into existence. Meglan also managed to find a way to her people, the Vashar, from the Underdark. The Vashar attacked the underdark and then ravished the elven lands, killing nearly everything there.

Every time she was killed she returned and worse yet, she started stealing the minds and souls of those fighting her. The gods feared that she would destroy everything again and were forced to recreate the shadow plane again.

The shadow plane is a mysterious entity that few understand. With its recreation it also grabbed the souls of those it destroyed when it was destroyed including the evil god Hatred. Though it caused the gods much sorrow, it was their only choice.

The adventurers confronted Meglan one more time to push her back into the shadow plane. She could sense the return of the shadow plane and tried everything she could to stop from returning to that place. When she knew she had finally lost, she cast one final spell that sucked the adventurers in with her.

The gods locked the shadow plane again and destroyed every key to it vowing to never let her back into the world. Nearly powerless, the gods created The Veil to keep The Vashar from spilling into the rest of the world.

The Last War

Once again, peace reigned for thousands of years. The Evil and Meglan were both excised from the world which let Cassandra thrive. The Balance was upset which caused things beyond even Duedras’ control to set in motion.

Both Meglan and Hatred were able to contact the material plane and both enacted plans to allow their return.

Meglan used her power to manipulate the world into believing The Evil was back and wage war on the already weakened Hatred. During this time she manipulated others into building a portal that opened a lost gate to the shadow plane. Meglan entered the world at nearly full power and immediately begin destroying it piece by piece.

Duedras stopped time and revived a new group of heroes. He knew that killing and trapping her did not work and altering the time line could only result in catastrophic consequences. His only option was to have the heroes rob Meglan of her consciousness. Only by turning her into a vegetable forever could they forever stop her.

The heroes entered her mind and one by one tore down her shards of consciousness. With her final piece of consciousness tore down, Meglan collapsed. She was alive but incapable of any conscious functions.

Duedras gave her body to the elves for safe keeping where she is constantly moved and guarded.

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